To make the models as good as possible, I spent a few hours learning how to properly map the UV using UVLayout. Here I can seperate each piece and map the object how I want to.
I then got the appropriate maps ready to texture in substance painter.
To make the models as good as possible, I spent a few hours learning how to properly map the UV using UVLayout. Here I can seperate each piece and map the object how I want to.


I then got the appropriate maps ready to texture in substance painter.

This is where I blog everything that I do with my assignments, telling you how I completed certain tasks, and how I got to the end View more posts