After finishing all of the texturing I have now imported everything into an unreal project ready for submission.
Author Archives: justashh
Texturing the Rest of the Foundry
With only the unique pieces to go, I used some of the smart materials from previous textures and made these: With all of the textures completed, I now have to import into Unreal Engine 4 to present my work.
Texturing the Fonudry Fences
Just like the beams, I had multiple reference images to create these designs: For the above, I created a smart material once i was happy with one so I could get the same effect on all 3. For the bespoke platform I created 3 folder which each had their own black mask attached to soContinue reading “Texturing the Fonudry Fences”
Texturing the Control Board
Like the beams, I used the reference images at hand to try and make this as professional as I could.
Texturing the Fonudry Beams
Using the reference images we have, I based my texturing off them for the beams to make them look as professional as possible.
Texturing the Carts
To achieve the effect I wanted, I looked at eh reference images we have from the site and worked off that.
Texturing the Chess Pieces
When it came to texturing the chess pieces, I didn’t want to just make them black and white. I wanted to have some sort of texture and substance other than the base colour. I decided to make them out of stone and make them looked a little cracked and used. I played around with eachContinue reading “Texturing the Chess Pieces”
Texturing the Rails
After texturing the bench, I felt confident with my abilities and started on the rails.
Texturing the Bench
After making sure the Bench has been prepared for texturing, I taken this oppurtunity to find out what substance painter can do. I spent a few hours playing around with materials and effects before making this final design.
Modelling The Foundry Beams
I have modeled the foundry beams that would be used to support the walkways and also the beams that would be used for the sides of the walkways.