Texturing the Rest of the Foundry

With only the unique pieces to go, I used some of the smart materials from previous textures and made these:

All of the staris and and rail support

With all of the textures completed, I now have to import into Unreal Engine 4 to present my work.

Texturing the Fonudry Fences

Just like the beams, I had multiple reference images to create these designs:

For the above, I created a smart material once i was happy with one so I could get the same effect on all 3.

The bespoke platform

For the bespoke platform I created 3 folder which each had their own black mask attached to so I could work on specific parts of the platform. I then used previous smart materials I created to give the foundry a uniform look.

Texturing the Chess Pieces

When it came to texturing the chess pieces, I didn’t want to just make them black and white. I wanted to have some sort of texture and substance other than the base colour. I decided to make them out of stone and make them looked a little cracked and used. I played around with each colour until I found something I liked, them created a smart material to make sure I got the same effect on every piece.

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